40 fighters!

Battle Box

Six arenas · best of three · last one standing
Press Enter to start Credit 00
Step 1 of 2

Pick your fighter

Step 2 of 2

Pick the arena

Paused

Controls

Player 1
A / D move, or the arrow keys in one-player (tap twice to dash) · W jump (press again in the air to double-jump) · S guard · F punch · G kick · H special
Player 2
← → move (tap twice to dash) · ↑ jump · ↓ guard · I punch · O kick · P special
Full screen
The button in the bottom-right corner, on any screen. Escape leaves it again. Next to it in a fight: Pause (Escape does that too).
Sound
M turns sound off and on. Every fighter has a voice of its own — you hear it when they land a hit, and one last time when they go down.
Gamepads
Plug in or pair a controller and it just works — the first pad is player 1, the second is player 2, and in one-player either pad is yours. D-pad or left stick to move and jump · X or Y (Square/Triangle) punch · A or B (Cross/Circle) kick · any shoulder or trigger for the special. Menus stay on the keyboard.
On a phone
On-screen buttons appear automatically: arrows to move, jump and guard, then Punch, Kick and Special. They hide as soon as you use a keyboard — turn them back on from the pause menu. Two-player needs a keyboard.
Pause
Escape, or the button at the top of the fight.

Bullet armour

The green pips under your health. Each pip swallows one incoming projectile: less than half damage and no flinch, so you keep walking through it. Specials burn two pips. Pips refill slowly on their own and much faster while you guard, and a few fighters can overfill past their maximum — that shows as a blue ring.

Special power

The yellow bar fills as you land and take hits. At full it flashes POWER READY and your fighter glows. Every fighter's special is different: beams, charges, ground slams, traps, volleys, self-repair.

Match

Best of three rounds, 75 seconds each. Whoever has more health when the clock runs out takes the round.

Match over

—
wins